YerFace Animation in Production!

Hey all! It’s been a long time coming, but I have finally launched my CGI “Toon-style” show! Check it out:


So what’s going on behind the scenes? ALL of the CGI is modeled and rendered inside of Blender which is a free/open source CGI modeling and animation tool. It was a little hard to get the hang of it at first, but (after literally years of work) I’ve gotten something that I really like.

But what about facial animation? The characters need to be as expressive as possible, but I can’t afford the time to animate every single movement by hand. So that’s where my new tool YerFace! comes into play. It’s a facial performance capture software that looks at an actor’s face with a regular webcam and listens to their spoken audio and automatically generates keyframe animation into Blender.

It took literally years to conceive and write the solution, including the all-new YerFace! animation program. But I think it was worth the wait!

PillarCon 2018 – YerFace! From Computer Vision to Cartoon Animation

I got to speak at PillarCon 2018 about YerFace! We did a LIVE DEMO and Snufflefungus showed up!

I share about how I used applied computer vision powered by GPU-accelerated algorithms and machine learning to solve my cartoon facial animation problems for Markley Bros. Entertainment.

I also share some of the history of the Malex Minute, and our mighty struggle to bring our lovable characters to the screen.

Check it out!